Cozy Outpost
A downloadable game
A cosy day-to-day simulation of maintaining a remote outpost in the fall of 1982. You are in charge of a remote radar and satellite station. Maintain broken parts, but most of the day will just be hanging out. No stress, I think; well, ensure you have enough coffee.
Bunker Manual
E - Interact with objects, pick them up, etc. Left Mouse Button - Use an object in your hands. Like, drink a picked up Coffee. Esc - Get out of the Terminals, from seating positions or open the menu.
The Terminal actually works like good old DOS. Try the 'help' command. Don't forget to order more coffee over it; the world might depend on it.
You can repair parts on the workbench and use Parts on Equipment to fix those.
There are a lot of combinations to figure out.
Game Jam Description
I could not make the shaders work correctly in the HTML game export, so it's Windows only for now. However, I put a bit of a walkthrough video into the download section if you want to get a glance at it. Caution: There are a bit of spoilers in there.
This game was made for the https://itch.io/jam/cozy-fall-jam 2024 in a week. Actual development time was probably around 30 hours in total. The idea was to develop a simple sandbox game with small random tasks for the player. Most are optional and just there to give the impression of a job in a remote outpost for the jam itself. It is the usual stuff. I committed to a game that was way too big then and had to cut features on the way. Since I come from a programming background, I'm super bad at modelling and texturing, so I used the following paid asset together with Unity 6, which I still had lying around and were the only parts not made during the jam week.
Tools Used:
- Unity 6
- Blender
- Reaper
- Photoshop
- Visual Studio Code
- Notepad
I created a few additional models using the textures from the asset packs mentioned above. The music is a recorded jam session with a friend on the drums and me on the guitar.
What have I learned so far?
- How to get World Space UI working correctly for the Terminal, Radar Station etc.
- Better C# abstract reflection handling, the Terminal Commands are loaded via Assembly definitions, so I just inherent the command class for a new command, and the Terminal finds it for the help command or when issuing the command. My previous tests always had the downside that I had to define them in multiple places and make sure I didn't forget them :)
- I learned that simply putting items in front of the camera doesn't work well. Next time, I will use a separate camera for items and hands and impose them.
- I learned that I'm also bad at voice acting.
- Implement interactive feedback early in the development cycle; it's hard to get it later.
- Asset store assets don't properly mention limitations before buying. Read the comments carefully before buying. But they are still beneficial for me since I'm bad at modelling them myself.
Updated | 18 days ago |
Published | 20 days ago |
Status | Prototype |
Author | Spalt(er) |
Genre | Simulation, Puzzle |
Tags | Cozy |
Comments
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can only download the walkthrough and cant actually play the game. am i missing a file?
There should be two files to download, the walkthrough mp4 and the cozy-fall-jam-2024.zip that contains the game itself in the download section.
sadly it is only allowing me to download the mp4. Maybe an update will allow me someday to play this good looking game.